![]() Just like Spyro on the GBA, Rayman: Hoodlum's Revenge is just as solid a presentation. In fact, throughout the first part of the game is a whole lot of deja vu, since both Rayman and Spyro the Dragon share a lot of similarities in both graphic style and gameplay mechanics. For the team's second Rayman game (and it's first original Rayman platformer), Digital Eclipse has employed the same isometric engine as the one it created for its Spyro the Dragon series. That's because Rayman: Hoodlum's Revenge has been developed by Digital Eclipse, the development studio who first brought Ubisoft's hero to life on the GBA. People might recognize the presentation of this new Rayman game. It's as close as you're going to get to 3D platforming on the handheld without pushing a whole lot of processor-intensive polygons on the screen. Instead, the game has gone pseudo-3D with an isometric camera position in order to give players 360 degree platforming action. For this sequel, players no longer control Rayman in a side-scrolling environment. Rayman: Hoodlum's Revenge is the direct sequel to Rayman 3 and an original adventure for GBA gamers. Though DS gamers will be getting the first 3D Rayman on a handheld, GBA owners will be getting a drastic change in Rayman presentation as well. This year, Ubisoft's giving its hero another send-off on the Game Boy Advance to coincide with his debut on the Nintendo DS handheld. ![]() ![]() This follow-up, produced by Ubisoft's Montreal team, stuck with the tried-and-true Rayman formula with a fantastic side-scrolling design that successfully updated the platform mechanics. In 2003, Ubisoft upped the presentation of Rayman Advance with a really outstanding side-scrolling sequel based upon the console Rayman 3 released at the same time.
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